D3D10_DDI_BOX structure (d3d10umddi.h)

The D3D10_DDI_BOX structure describes a volume.

Syntax

typedef struct D3D10_DDI_BOX {
  [in] LONG left;
  [in] LONG top;
       LONG front;
  [in] LONG right;
  [in] LONG bottom;
  [in] LONG back;
} D3D10_DDI_BOX;

Members

[in] left

The position of the left side of the box on the x-axis.

[in] top

The position of the top of the box on the y-axis.

front

[in] The position of the front of the box on the z-axis.

[in] right

The position of the right side of the box on the x-axis. Note that the width of the volume equals the value in the right member minus the value in the left member (that is, width = right – left).

[in] bottom

The position of the bottom of the box on the y-axis. Note that the height of the volume equals the value in the bottom member minus the value in the top member (that is, height = bottom – top).

[in] back

The position of the back of the box on the z-axis. Note that the depth of the volume equals the value in the back member minus the value in the front member (that is, depth = back – front).

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3d10umddi.h (include D3d10umddi.h)

See also

ResourceCopyRegion