ID3D11ShaderReflection::GetConstantBufferByName Method
Get a constant buffer by name.
Syntax
ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName(
[in] LPCSTR Name
);
Parameter
Name [in]
Typ: LPCSTRThe constant-buffer name.
Rückgabewert
Typ: ID3D11ShaderReflectionConstantBuffer
A pointer to a constant buffer (see ID3D11ShaderReflectionConstantBuffer Interface).
Hinweise
A constant buffer supplies either scalar constants or texture constants to a shader. A shader can use one or more constant buffers. For best performance, separate constants into buffers based on the frequency they are updated.
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Anforderungen
Header |
D3D11Shader.h |
Bibliothek |
D3DCompiler.lib or D3DCompiler_xx.dll |