ID3D11ShaderReflectionConstantBuffer::GetVariableByName Method

Get a shader-reflection variable by name.

Syntax

ID3D11ShaderReflectionVariable* GetVariableByName(
  [in]  LPCSTR Name
);

Parameter

  • Name [in]
    Typ: LPCSTR

    Variable name.

Rückgabewert

Typ: ID3D11ShaderReflectionVariable

Returns a sentinel object (end of list marker). To determine if GetVariableByName successfully completed, call ID3D11ShaderReflectionVariable::GetDesc and check the returned HRESULT; any return value other than success means that GetVariableByName failed.

Hinweise

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Anforderungen

Header

D3D11Shader.h

Bibliothek

D3DCompiler.lib or D3DCompiler_xx.dll

Siehe auch

ID3D11ShaderReflectionConstantBuffer Interface