Oid Klasse

Definition

Stellt einen kryptografischen Objektbezeichner dar. Diese Klasse kann nicht vererbt werden.

public ref class Oid sealed
public sealed class Oid
type Oid = class
Public NotInheritable Class Oid
Vererbung
Oid

Beispiele

Im folgenden Codebeispiel wird die Verwendung der Oid-Klasse veranschaulicht.

#using <system.dll>

using namespace System;
using namespace System::Security::Cryptography;
int main()
{
   
   // Assign values to strings.
   String^ Value1 = "1.2.840.113549.1.1.1";
   String^ Name1 = "3DES";
   String^ Value2 = "1.3.6.1.4.1.311.20.2";
   String^ InvalidName = "This name is not a valid name";
   String^ InvalidValue = "1.1.1.1.1.1.1.1";
   
   // Create new Oid objects using the specified values.
   // Note that the corresponding Value or Friendly Name property is automatically added to the object.
   Oid ^ o1 = gcnew Oid( Value1 );
   Oid ^ o2 = gcnew Oid( Name1 );
   
   // Create a new Oid object using the specified Value and Friendly Name properties.
   // Note that the two are not compared to determine if the Value is associated 
   //  with the Friendly Name.
   Oid ^ o3 = gcnew Oid( Value2,InvalidName );
   
   //Create a new Oid object using the specified Value. Note that if the value
   //  is invalid or not known, no value is assigned to the Friendly Name property.
   Oid ^ o4 = gcnew Oid( InvalidValue );
   
   //Write out the property information of the Oid objects.
   Console::WriteLine( "Oid1: Automatically assigned Friendly Name: {0}, {1}", o1->FriendlyName, o1->Value );
   Console::WriteLine( "Oid2: Automatically assigned Value: {0}, {1}", o2->FriendlyName, o2->Value );
   Console::WriteLine( "Oid3: Name and Value not compared: {0}, {1}", o3->FriendlyName, o3->Value );
   Console::WriteLine( "Oid4: Invalid Value used: {0}, {1} {2}", o4->FriendlyName, o4->Value, Environment::NewLine );
   
   //Create an Oid collection and add several Oid objects.
   OidCollection ^ oc = gcnew OidCollection;
   oc->Add( o1 );
   oc->Add( o2 );
   oc->Add( o3 );
   Console::WriteLine( "Number of Oids in the collection: {0}", oc->Count );
   Console::WriteLine( "Is synchronized: {0} {1}", oc->IsSynchronized, Environment::NewLine );
   
   //Create an enumerator for moving through the collection.
   OidEnumerator ^ oe = oc->GetEnumerator();
   
   //You must execute a MoveNext() to get to the first item in the collection.
   oe->MoveNext();
   
   // Write out Oids in the collection.
   Console::WriteLine( "First Oid in collection: {0},{1}", oe->Current->FriendlyName, oe->Current->Value );
   oe->MoveNext();
   Console::WriteLine( "Second Oid in collection: {0},{1}", oe->Current->FriendlyName, oe->Current->Value );
   
   //Return index in the collection to the beginning.
   oe->Reset();
}
using System;
using System.Security.Cryptography;
public class OidSample
{
    public static void Main()
    {
        // Assign values to strings.
        string Value1 = "1.2.840.113549.1.1.1";
        string Name1 = "3DES";
        string Value2 = "1.3.6.1.4.1.311.20.2";
        string InvalidName = "This name is not a valid name";
        string InvalidValue = "1.1.1.1.1.1.1.1";

        // Create new Oid objects using the specified values.
        // Note that the corresponding Value or Friendly Name property is automatically added to the object.
        Oid o1 = new Oid(Value1);
        Oid o2 = new Oid(Name1);

        // Create a new Oid object using the specified Value and Friendly Name properties.
        // Note that the two are not compared to determine if the Value is associated
        //  with the Friendly Name.
        Oid o3 = new Oid(Value2, InvalidName);

        //Create a new Oid object using the specified Value. Note that if the value
        //  is invalid or not known, no value is assigned to the Friendly Name property.
        Oid o4 = new Oid(InvalidValue);

        //Write out the property information of the Oid objects.
        Console.WriteLine("Oid1: Automatically assigned Friendly Name: {0}, {1}", o1.FriendlyName, o1.Value);
        Console.WriteLine("Oid2: Automatically assigned Value: {0}, {1}", o2.FriendlyName, o2.Value);
        Console.WriteLine("Oid3: Name and Value not compared: {0}, {1}", o3.FriendlyName, o3.Value);
        Console.WriteLine("Oid4: Invalid Value used: {0}, {1} {2}", o4.FriendlyName, o4.Value, Environment.NewLine);

        //Create an Oid collection and add several Oid objects.
        OidCollection oc = new OidCollection();
        oc.Add(o1);
        oc.Add(o2);
        oc.Add(o3);
        Console.WriteLine("Number of Oids in the collection: {0}", oc.Count);
        Console.WriteLine("Is synchronized: {0} {1}", oc.IsSynchronized, Environment.NewLine);

        //Create an enumerator for moving through the collection.
        OidEnumerator oe = oc.GetEnumerator();
        //You must execute a MoveNext() to get to the first item in the collection.
        oe.MoveNext();
        // Write out Oids in the collection.
        Console.WriteLine("First Oid in collection: {0},{1}", oe.Current.FriendlyName,oe.Current.Value);
        oe.MoveNext();
        Console.WriteLine("Second Oid in collection: {0},{1}", oe.Current.FriendlyName, oe.Current.Value);
        //Return index in the collection to the beginning.
        oe.Reset();
    }
}
Imports System.Security.Cryptography


Public Class OidSample
   Shared msg As String
   Public Shared Sub Main()
      ' Assign values to strings.
      Dim Value1 As String = "1.2.840.113549.1.1.1"
      Dim Name1 As String = "3DES"
      Dim Value2 As String = "1.3.6.1.4.1.311.20.2"
      Dim InvalidName As String = "This name is not a valid name"
      Dim InvalidValue As String = "1.1.1.1.1.1.1.1"
      
      ' Create new Oid objects using the specified values.
      ' Note that the corresponding Value or Friendly Name property is automatically added to the object.
      Dim o1 As New Oid(Value1)
      Dim o2 As New Oid(Name1)
      
      ' Create a new Oid object using the specified Value and Friendly Name properties.
      ' Note that the two are not compared to determine if the Value is associated 
      '  with the Friendly Name.
      Dim o3 As New Oid(Value2, InvalidName)
      
      'Create a new Oid object using the specified Value. Note that if the value
      '  is invalid or not known, no value is assigned to the Friendly Name property.
      Dim o4 As New Oid(InvalidValue)
      
      'Write out the property information of the Oid objects.
    msg = "Oid1: Automatically assigned Friendly Name: " & o1.FriendlyName & ", " & o1.Value
    MsgBox(msg)
      'Console.WriteLine("Oid1: Automatically assigned Friendly Name: {0}, {1}", o1.FriendlyName, o1.Value)


      'Console.WriteLine("Oid2: Automatically assigned Value: {0}, {1}", o2.FriendlyName, o2.Value)
    msg = "Oid2: Automatically assigned Value: " & o2.FriendlyName & ", " & o2.Value
    MsgBox(msg)


      'Console.WriteLine("Oid3: Name and Value not compared: {0}, {1}", o3.FriendlyName, o3.Value)
    msg = "Oid3: Name and Value not compared: " & o3.FriendlyName & ", " & o3.Value
    MsgBox(msg)



     ' Console.WriteLine("Oid4: Invalid Value used: {0}, {1} {2}", o4.FriendlyName, o4.Value, Environment.NewLine)
    msg = "Oid4: Invalid Value used: " & o4.FriendlyName & ", " & o4.Value
    MsgBox(msg)
 

     
      'Create an Oid collection and add several Oid objects.
      Dim oc As New OidCollection()
      oc.Add(o1)
      oc.Add(o2)
      oc.Add(o3)
     ' Console.WriteLine("Number of Oids in the collection: {0}", oc.Count)
      ' Console.WriteLine("Is synchronized: {0} {1}", oc.IsSynchronized, Environment.NewLine)

    msg = "Number of Oids in the collection: " & oc.Count
    MsgBox(msg)
    msg = "Is synchronized: " & oc.IsSynchronized
    MsgBox(msg)

      
      'Create an enumerator for moving through the collection.
      Dim oe As OidEnumerator = oc.GetEnumerator()
      'You must execute a MoveNext() to get to the first item in the collection.
      oe.MoveNext()
      ' Write out Oids in the collection.
      'Console.WriteLine("First Oid in collection: {0},{1}", oe.Current.FriendlyName, oe.Current.Value)
    msg = "First Oid in collection: " & oe.Current.FriendlyName & ", " & oe.Current.Value
    MsgBox(msg)

      oe.MoveNext()
     ' Console.WriteLine("Second Oid in collection: {0},{1}", oe.Current.FriendlyName, oe.Current.Value)
    msg = "Second Oid in collection: " & oe.Current.FriendlyName & ", " & oe.Current.Value
    MsgBox(msg)

      'Return index in the collection to the beginning.
      oe.Reset()
   End Sub
End Class

Hinweise

Kryptografische Objektbezeichner bestehen aus einem Wert/Name-Paar. Wenn eine Eigenschaft in einem Paar auf einen bekannten Wert festgelegt ist, wird die andere Eigenschaft automatisch auf einen entsprechenden Wert aktualisiert. Wenn die Value Eigenschaft beispielsweise auf "1.3.6.1.5.5.7.3.4" festgelegt ist, wird die FriendlyName lokalisierte Eigenschaft automatisch auf "Secure Email" festgelegt.

Konstruktoren

Oid()

Initialisiert eine neue Instanz der Oid-Klasse.

Oid(Oid)

Initialisiert eine neue Instanz der Oid-Klasse mit dem angegebenen Oid-Objekt.

Oid(String)

Initialisiert eine neue Instanz der Oid-Klasse unter Verwendung eines Zeichenfolgenwerts eines Oid-Objekts.

Oid(String, String)

Initialisiert eine neue Instanz der Oid-Klasse unter Verwendung des angegebenen Werts und des angezeigten Namens.

Eigenschaften

FriendlyName

Ruft den angezeigten Namen des Bezeichners ab oder legt diesen fest.

Value

Ruft die durch Punkte getrennte Zahl des Bezeichners ab oder legt diese fest.

Methoden

Equals(Object)

Bestimmt, ob das angegebene Objekt gleich dem aktuellen Objekt ist.

(Geerbt von Object)
FromFriendlyName(String, OidGroup)

Erstellt ein Oid-Objekt aus einem OID-Anzeigenamen, indem die angegebene Gruppe durchsucht wird.

FromOidValue(String, OidGroup)

Erstellt ein Oid-Objekt unter Verwendung des angegebenen OID-Werts und der angegebenen Gruppe.

GetHashCode()

Fungiert als Standardhashfunktion.

(Geerbt von Object)
GetType()

Ruft den Type der aktuellen Instanz ab.

(Geerbt von Object)
MemberwiseClone()

Erstellt eine flache Kopie des aktuellen Object.

(Geerbt von Object)
ToString()

Gibt eine Zeichenfolge zurück, die das aktuelle Objekt darstellt.

(Geerbt von Object)

Gilt für: