DeviceType-Enumeration

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Gibt einen Gerätetyp.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Enumeration DeviceType
'Usage
Dim instance As DeviceType
public enum DeviceType
public enum class DeviceType
type DeviceType

Member

Membername Beschreibung
Wird von .NET Compact Framework unterstützt Default Der Standardgerätetyp.

Beispiele

Das folgende Beispiel erstellt ein Gerät mithilfe der DeviceType-Enumeration.

PublicClass Form1
    Inherits Form
    ' Set global variables for this project.Private device As Device = NothingPublicSubNew()
        ' Set the initial size and caption of the form.Me.ClientSize = New System.Drawing.Size(400, 300)
        Me.Text = "D3D Tutorial 01: CreateDevice"EndSub 'NewPublicFunction InitializeGraphics() AsBooleanTry            ' Set up presentation parameters and create the Direct3D            ' device.Dim presentParams AsNew PresentParameters()
            presentParams.Windowed = True
            presentParams.SwapEffect = SwapEffect.Discard
            device = New Device(0, DeviceType.Default, Me, CreateFlags.None, presentParams)
            ReturnTrueCatchReturnFalseEndTryEndFunctionPrivateSub Render()
        If device IsNothingThenReturnEndIf        'Clear the backbuffer to a blue color. 
        device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0F, 0)
        'Begin the scene.
        device.BeginScene()

        'Render scene objects, if desired.        'End the scene.
        device.EndScene()
        device.Present()

    EndSubProtectedOverridesSub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs)
        ' Render on painting.Me.Render()
    EndSubProtectedOverridesSub OnKeyPress(ByVal e As System.Windows.Forms.KeyPressEventArgs)
        If Fix(System.Convert.ToByte(e.KeyChar)) = Fix(System.Windows.Forms.Keys.Escape) Then            ' Handle the ESC key being pressed.Me.Close()
        EndIfEndSubSharedSub Main()

        Dim DeviceForm AsNew Form1()
        TryIfNot DeviceForm.InitializeGraphics() Then                ' Initialize Direct3D.
                MsgBox("Could not initialize Direct3D.  This tutorial will exit.")
                ReturnEndIf
            DeviceForm.Show()

            'While the form is still valid, render and process messages.            'While DeviceForm.Created            '    DeviceForm.Render()            '    Application.DoEvents()            'End WhileFinally
            DeviceForm.Dispose()
        EndTryEndSubEndClass
publicclass CreateDevice : Form
{
    // Set global variables for this project.
    Device device = null;

    public CreateDevice()
    {
        // Set the initial size of the form.this.ClientSize = new System.Drawing.Size(400, 300);
        // Set the caption for the form.this.Text = "D3D Tutorial 01: CreateDevice";
    }

    publicbool InitializeGraphics()
    {
        try
        {
            // Set up presentation parameters and create the // Direct3D device.
            PresentParameters presentParams = new PresentParameters();
            presentParams.Windowed = true;
            presentParams.SwapEffect = SwapEffect.Discard;
            device = new Device(0, DeviceType.Default, this, CreateFlags.None, presentParams);
            returntrue;
        }
        catch (DirectXException)
        {
            returnfalse;
        }
    }
    privatevoid Render()
    {
        if (device == null)
            return;

        //Clear the backbuffer to a blue color. 
        device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0f, 0);
        //Begin the scene.
        device.BeginScene();

        // Rendering scene objects, if desired.//End the scene.
        device.EndScene();
        device.Present();
    }
    protectedoverridevoid OnPaint(System.Windows.Forms.PaintEventArgs e)
    {
        // Render on painting.this.Render();
    }
    protectedoverridevoid OnKeyPress(System.Windows.Forms.KeyPressEventArgs e)
    {
        if ((int)(byte)e.KeyChar == (int)System.Windows.Forms.Keys.Escape)
            // Handle the ESC key being pressed.this.Close();
    }

    /// <Summary>/// The main entry point for the application./// </Summary>staticvoid Main()
    {

        using (CreateDevice DeviceForm = new CreateDevice())
        {
            // Initialize Direct3D.if (!DeviceForm.InitializeGraphics())
            {
                MessageBox.Show("Could not initialize Direct3D.  This tutorial will exit.");
                return;
            }
            DeviceForm.Show();

            // While the form is still valid, render and process messages.// while (DeviceForm.Created)//{
                DeviceForm.Render();
                Application.DoEvents();
            //}
        }
    }
}

Plattformen

Windows CE, Windows Mobile für Smartphone, Windows Mobile für Pocket PC

Die .NET Framework und .NET Compact Framework unterstützen nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen für .NET framework.

Versionsinformationen

.NET Compact Framework

Unterstützt in: 3.5, 2.0

Siehe auch

Referenz

Microsoft.WindowsMobile.DirectX.Direct3D-Namespace

Weitere Ressourcen

Mobile Direct3D-Programmierung in .NET Compact Framework