(0) exportieren Drucken
Alle erweitern
EN
Dieser Inhalt ist in Ihrer Sprache leider nicht verfügbar. Im Folgenden finden Sie die englische Version.
Dieser Artikel wurde noch nicht bewertet - Dieses Thema bewerten.

ID3D11DeviceContext1::CopySubresourceRegion1 method

Copies a region from a source resource to a destination resource.

Syntax


void CopySubresourceRegion1(
  [in]  ID3D11Resource *pDstResource,
  [in]  UINT DstSubresource,
  [in]  UINT DstX,
  [in]  UINT DstY,
  [in]  UINT DstZ,
  [in]  ID3D11Resource *pSrcResource,
  [in]  UINT SrcSubresource,
  [in]  const D3D11_BOX *pSrcBox,
  [in]  UINT CopyFlags
);

Parameters

pDstResource [in]

Type: ID3D11Resource*

A pointer to the destination resource.

DstSubresource [in]

Type: UINT

Destination subresource index.

DstX [in]

Type: UINT

The x-coordinate of the upper-left corner of the destination region.

DstY [in]

Type: UINT

The y-coordinate of the upper-left corner of the destination region. For a 1D subresource, this must be zero.

DstZ [in]

Type: UINT

The z-coordinate of the upper-left corner of the destination region. For a 1D or 2D subresource, this must be zero.

pSrcResource [in]

Type: ID3D11Resource*

A pointer to the source resource.

SrcSubresource [in]

Type: UINT

Source subresource index.

pSrcBox [in]

Type: const D3D11_BOX*

A pointer to a 3D box that defines the region of the source subresource that CopySubresourceRegion1 can copy. If NULL, CopySubresourceRegion1 copies the entire source subresource. The box must fit within the source resource.

An empty box results in a no-op. A box is empty if the top value is greater than or equal to the bottom value, or the left value is greater than or equal to the right value, or the front value is greater than or equal to the back value. When the box is empty, CopySubresourceRegion1 doesn't perform a copy operation.

CopyFlags [in]

Type: UINT

A D3D11_COPY_FLAGS-typed value that specifies how to perform the copy operation. If you specify zero for no copy option, CopySubresourceRegion1 behaves like ID3D11DeviceContext::CopySubresourceRegion. For existing display drivers that can't process these flags, the runtime doesn't use them.

Return value

Returns nothing

Remarks

If the display driver supports overlapping, the source and destination subresources can be identical, and the source and destination regions can overlap each other. For existing display drivers that don’t support overlapping, the runtime drops calls with identical source and destination subresources, regardless of whether the regions overlap. To determine whether the display driver supports overlapping, check the CopyWithOverlap member of D3D11_FEATURE_DATA_D3D11_OPTIONS. This overlapping support enables additional scroll functionality in a call to IDXGISwapChain::Present.

Note  Applies only to feature level 9_x hardware If you use ID3D11DeviceContext1::UpdateSubresource1 or CopySubresourceRegion1 to copy from a staging resource to a default resource, you can corrupt the destination contents. This occurs if you pass a NULL source box and if the source resource has different dimensions from those of the destination resource or if you use destination offsets, (x, y, and z). In this situation, always pass a source box that is the full size of the source resource.

Windows Phone 8: This API is supported.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11_1.h

Library

D3D11.lib

See also

ID3D11DeviceContext1

 

 

Fanden Sie dies hilfreich?
(1500 verbleibende Zeichen)
Vielen Dank für Ihr Feedback.

Community-Beiträge

HINZUFÜGEN
Anzeigen:
© 2014 Microsoft. Alle Rechte vorbehalten.