ID3D11DeviceContext::GetPredication Method

Get the rendering predicate state.

Syntax

void GetPredication(
  [out]  ID3D11Predicate **ppPredicate,
  [out]  BOOL *pPredicateValue
);

Parameter

  • ppPredicate [out]
    Typ: ID3D11Predicate**

    Address of a pointer to a predicate (see ID3D11Predicate). Value stored here will be NULL upon device creation.

  • pPredicateValue [out]
    Typ: BOOL*

    Address of a boolean to fill with the predicate comparison value. FALSE upon device creation.

Rückgabewert

Returns nothing.

Hinweise

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Anforderungen

Header

D3D11.h

Bibliothek

D3D11.lib

Siehe auch

ID3D11DeviceContext