ID3D11DeviceContext::GetPredication Method
Get the rendering predicate state.
Syntax
void GetPredication(
[out] ID3D11Predicate **ppPredicate,
[out] BOOL *pPredicateValue
);
Parameter
ppPredicate [out]
Typ: ID3D11Predicate**Address of a pointer to a predicate (see ID3D11Predicate). Value stored here will be NULL upon device creation.
pPredicateValue [out]
Typ: BOOL*Address of a boolean to fill with the predicate comparison value. FALSE upon device creation.
Rückgabewert
Returns nothing.
Hinweise
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |