(0) exportieren Drucken
Alle erweitern
End
Map
Erweitern Minimieren

ID3D11DeviceContext::CSSetUnorderedAccessViews Method

Sets an array of views for an unordered resource.

Syntax

void CSSetUnorderedAccessViews(
  [in]  UINT StartSlot,
  [in]  UINT NumUAVs,
  [in]  ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
  [in]  const UINT *pUAVInitialCounts
);

Parameter

StartSlot [in]

Typ: UINT

Index of the first element in the zero-based array to begin setting.

NumUAVs [in]

Typ: UINT

Number of views to set.

ppUnorderedAccessViews [in]

Typ: ID3D11UnorderedAccessView*

A pointer to an array of ID3D11UnorderedAccessView pointers to be set by the method.

pUAVInitialCounts [in]

Typ: const UINT*

An array of append and consume buffer offsets. A value of -1 indicates to keep the current offset. Any other values set the hidden counter for that appendable and consumeable UAV. pUAVInitialCounts is only relevant for UAVs that were created with either D3D11_BUFFER_UAV_FLAG_APPEND or D3D11_BUFFER_UAV_FLAG_COUNTER specified when the UAV was created; otherwise, the argument is ignored.

Rückgabewert

Returns nothing.

Hinweise

Anforderungen

Header

D3D11.h

Bibliothek

D3D11.lib

Siehe auch

ID3D11DeviceContext

 

 

Anzeigen:
© 2014 Microsoft