D3D11_FEATURE_DATA_THREADING Structure
Describes the multi-threading features that are supported by the current graphics driver.
Syntax
typedef struct D3D11_FEATURE_DATA_THREADING {
BOOL DriverConcurrentCreates;
BOOL DriverCommandLists;
} D3D11_FEATURE_DATA_THREADING;
Mitglieder
DriverConcurrentCreates
Typ: BOOLTRUE means resources can be created concurrently on multiple threads while drawing; FALSE means that the presence of coarse synchronization will prevent concurrency.
DriverCommandLists
Typ: BOOLTRUE means command lists are supported by the current driver; FALSE means that the API will emulate deferred contexts and command lists with software.
Hinweise
Use the D3D11_FEATURE_DATA_THREADING structure with the ID3D11Device::CheckFeatureSupport method to determine multi-threading support.
Anforderungen
Header |
D3D11.h |