D3D11_FEATURE_DATA_THREADING Structure

Describes the multi-threading features that are supported by the current graphics driver.

Syntax

typedef struct D3D11_FEATURE_DATA_THREADING {
  BOOL DriverConcurrentCreates;
  BOOL DriverCommandLists;
} D3D11_FEATURE_DATA_THREADING;

Mitglieder

  • DriverConcurrentCreates
    Typ: BOOL

    TRUE means resources can be created concurrently on multiple threads while drawing; FALSE means that the presence of coarse synchronization will prevent concurrency.

  • DriverCommandLists
    Typ: BOOL

    TRUE means command lists are supported by the current driver; FALSE means that the API will emulate deferred contexts and command lists with software.

Hinweise

Use the D3D11_FEATURE_DATA_THREADING structure with the ID3D11Device::CheckFeatureSupport method to determine multi-threading support.

Anforderungen

Header

D3D11.h

Siehe auch

Core Structures