SV_DomainLocation
Defines the location on the hull of the current domain point being evaluated.
Type
Type | Input topology |
---|---|
float2 | quad patch |
float3 | tri patch |
float2 | isoline |
Remarks
This system value is required.
This function is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for