ID3D11ShaderTrace::ResetTrace method (d3d11shadertracing.h)

Resets the shader-trace object.

Syntax

void ResetTrace();

Return value

None

Remarks

After you call ResetTrace, the ID3D11ShaderTrace object behaves as if it had just been created. Thereafter, shader invocations for the trace start from 0 again; calls to ID3D11ShaderTrace::TraceReady return S_FALSE until the selected shader invocation number is reached, and TraceReady records a new trace.

Note  This API requires the Windows Software Development Kit (SDK) for Windows 8.
 

Requirements

Requirement Value
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11shadertracing.h
DLL D3D11SDKLayers.dll; D3D11_1SDKLayers.dll; D3D11_2SDKLayers.dll

See also

ID3D11ShaderTrace